Hellraiser: Revival / The run planner

Recipe & materials
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Track recipes. Check your supplies. Keep your place.

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Manual checklist, saved in this browser. No game save is read. Covers 12 recipes and 11 route checkpoints. Reminders cover all five firearms and ten pillars; use the walkthrough for complete navigation and puzzles. How totals work · Jump to materials ↓

Your route at a glance · Click a checkpoint to open its notes. Sequence diagram, not an in-game map.
  1. 01Opening
  2. 02First shop
  3. 03Graveyard
  4. 04Labyrinth pillars
  5. 05Second shop
  6. 06Second shop revisits
  7. 07Third shop
  8. 08Later Labyrinth
  9. 09Fourth shop
  10. 10Late return
  11. 11Final shop

Where are you now?

Open the game’s Objectives menu, then match the objective and the landmark. “Hunt Marlowe” repeats: the shop number, Labyrinth visit or trapdoor tells you which checkpoint applies. This is a reference route, not an automatic game-progress reader.

Later story names and landmarks stay out of search until you reveal all later details. You can also open an individual disclosure below.

Checkpoint 01 / 11

Opening

0 / 3 checked

Objective: Find Sunny, then Escape the Cult

Match the landmark: Chair escape, cult hallways and the first pistol pickup

Two recipes arrive on their own here. Grab every item as you go.

Cult escape hallway in Hellraiser: Revival: a metal door beside tiled steps, with its diamond control circled above the small numbered plate.

Locate this checkpoint

Cult hallway: the metal door

Find it
Look for the metal door beside the tiled steps. The small control is above the small numbered plate, inside the source’s red circle.
Do next
Match “Escape the Cult” in your Objectives menu. Follow the power-reset sequence, then check the pistol pickup before leaving this opening area.
  • Bandage ↓
  • Pistol Ammo ↓

Route reminders: PowerPyx 100% walkthrough, 8 October 2026 . Published report, not our in-game verification.

Checkpoint 02 / 11

First shop

0 / 5 checked

Objective: Get to Safety

Match the landmark: Zora at the top of the ladder after the sewer

Zora’s first shop, up the ladder after the sewer area. All three recipes cost 440 coins together.

First-shop map in Hellraiser: Revival, with the Shop marker circled below a round room and connected corridors.

Locate this checkpoint

First shop: below the round room on the map

Find it
After the sewer ladder, open Map and look for the Shop icon below the circular room. The yellow ring surrounds the merchant marker, not a pickup.
Do next
Visit Zora and check the three recipe entries below. Buying a recipe and crafting it are separate tasks; update both in your ledger.
  • Medkit ↓
  • Lockpick ↓
  • Basic Repair Kit ↓
Read the Crafting menu: recipe cost vs inventory
Hellraiser: Revival crafting menu with Medkit selected, showing its recipe requirement of 2 Cloth, 4 Herbs and 1 Chemicals, separate from stock counts below.
Match the Crafting tab, not the stock row. The three highlighted ingredients are the cost for one Medkit; the bottom row shows this screenshot’s inventory. Enter your own current counts in the planner. View full-size ↗

Route reminders: PowerPyx 100% walkthrough, 8 October 2026 . Published report, not our in-game verification.

Checkpoint 03 / 11

Graveyard

0 / 3 checked

Objective: Find a Way Out of the Graveyard

Match the landmark: Drop into the graveyard; body near the landing point and church save station

Check the firearm and saves before leaving this area.

Graveyard map showing the church at lower left, an outward path through the middle to the shack at right, and a return path around the right and upper edges.

Locate this checkpoint

Graveyard: church to shack, then back

Find it
The church is at the lower left of this map. The outward path crosses the middle toward the shack on the right; the return path follows the outer right and upper edges back to the church.
Do next
Use the church as your starting reference. Check the shotgun near your landing point, then use the save reminders before heading out and returning.

The source marks the outward route in yellow and the return in red. These are reference paths, not a live enemy-position map or a guaranteed safe route.

Route reminders: PowerPyx 100% walkthrough, 8 October 2026 . Published report, not our in-game verification.

Checkpoint 04 / 11

Labyrinth pillars

0 / 3 checked

Objective: Free Sunny’s Soul

Match the landmark: First return to the Labyrinth, after the graveyard

Not recipes: three pillars in this Labyrinth that are easy to run past.

Bloody Labyrinth trap corridor with steps rising toward the first Pain Pillar artifact, boxed at the far end.

Locate this checkpoint

First Labyrinth visit: the bloody trap corridor

Find it
Match the bloody entrance and the raised steps at the far end. The source’s rectangle marks the first Pain Pillar artifact beyond the trap corridor.
Do next
Use the first Pain Pillar reminder below to find the detour. Activate its artifact, then check the two separate Suffering Pillar reminders before continuing.

This image identifies the first health-pillar detour. It does not show the positions of all three pillars.

Route reminders: PowerPyx 100% walkthrough, 8 October 2026 . Published report, not our in-game verification.

Checkpoint 05 / 11

Second shop

0 / 5 checked
Show later objectives, landmarks & reminders

Objective: Open the Gate to Charlotte

Match the landmark: Outdoor gate and Zora’s second shop, before the statue-piece route

Start this shop phase with Advanced Repair Kit and 12-Gauge recipes (400 coins together). Other recipes are added as you progress; the full five-recipe phase costs 840 coins.

Second-shop hub map: curved paths lead to an eastern room outlined by the cursor; the source overlay reads Complete the Final Statue.

Locate this checkpoint

Second-shop hub: the eastern room

Find it
Match the hub’s curved paths and the room at the eastern end, outlined by the map cursor. This is the shared area you revisit during the statue objectives.
Do next
Check Zora’s initial two recipes before entering the mansion. Return after the Hand and Tongue objectives to inspect new stock; use checkpoint 06 for those visits.

The map frame was captured on a later return, during “Complete the Final Statue”. Its objective overlay is not your initial arrival objective. The mansion-door close-up below is a nearby landmark, not Zora’s counter.

Show nearby mansion entrance
Mansion double door framed in green, with the chain between its handles circled; this is the nearby mansion entrance, not a shop.

Mansion double door framed in green, with the chain between its handles circled; this is the nearby mansion entrance, not a shop.

  • Advanced Repair Kit ↓
  • Ammo Pack 12-Gauge ↓
  • Ammo Pack 9mm ↓
  • Bear Trap ↓ · Fuel Can ↓

Route reminders: PowerPyx 100% walkthrough, 8 October 2026 . Published report, not our in-game verification.

Checkpoint 06 / 11

Second shop revisits

0 / 4 checked
Show later objectives, landmarks & reminders

Objective: Find a Statue’s Missing Part → Find a Way to Exit the Mansion → Complete the Final Statue

Match the landmark: Mansion, swamp cabin and docks/well; repeated returns to the second shop

Different statue parts add different shop stock. Match both the objective and your landmark.

Upper-floor mansion map with a Note circled in the room below the blue objective marker, beside the large safe.

Locate this checkpoint

Mansion revisit: the upstairs safe

Find it
Match the upper-floor room south of the blue objective marker. The nearby Note is circled on the map; the close-up shows the large safe with a round lock and painting beside it.
Do next
Check the SMG safe reminder below before you leave the mansion. After the Hand pickup, return to the second-shop hub for 9mm stock; return again after the Tongue for the other two recipes.

The circled map marker is a Note beside the safe. It is not the SMG pickup itself. The safe photograph below is the visual target.

Show safe close-up
Large mansion safe with a circular gold lock circled on its doors, a painting to the right and papers on the adjacent desk.

Large mansion safe with a circular gold lock circled on its doors, a painting to the right and papers on the adjacent desk.

  • Ammo Pack 9mm ↓
  • Bear Trap ↓ · Fuel Can ↓

Route reminders: PowerPyx 100% walkthrough, 8 October 2026 . Published report, not our in-game verification.

Checkpoint 07 / 11

Third shop

0 / 5 checked
Show later objectives, landmarks & reminders

Objective: Hunt Marlowe

Match the landmark: Return from the Labyrinth after the first heart; Zora’s third shop

Check the two pillars before returning to the city. The third shop has the Assault Rifle and .357 recipe; 7.62 is added after another Labyrinth visit.

Third-shop area map showing a tall central hall, a western branch and the cursor in the narrow southern entrance; the source overlay reads Enter the Voyeur Room.

Locate this checkpoint

Third-shop visit: the long hall before the Voyeur Room

Find it
Match the tall central hall, its western branch and the narrow entrance at the bottom. The cursor in this reference is in that southern entrance.
Do next
Use “Enter the Voyeur Room” and the Snake Key rooms to distinguish this visit from later “Hunt Marlowe” objectives. Check .357 stock here; the 7.62 recipe belongs to the later Labyrinth-return visit.

This is an area map for the third-shop visit, not a marked merchant interior. If your map is incomplete or inaccurate, match the objective and physical landmarks instead.

  • Ammo Pack .357 ↓
  • Ammo Pack 7.62 ↓

Route reminders: PowerPyx 100% walkthrough, 8 October 2026 . Published report, not our in-game verification.

Checkpoint 08 / 11

Later Labyrinth

0 / 4 checked
Show later objectives, landmarks & reminders

Objective: Enter the Voyeur Room → Get the Genesis Configuration Back → Exit the Labyrinth → Get to Marlowe

Match the landmark: Club route where the box is taken, then octagonal paths and moving stairs

Check both pillars before returning; then revisit the third shop for the last recipe.

Blue-lit Labyrinth room with raised walkways; a red route follows their right edges toward a pillar artifact circled at the far end.

Locate this checkpoint

Labyrinth return: the rotating platforms

Find it
Look for the blue-lit room with raised walkways. Follow the red-marked route along the right-hand edges toward the circled artifact at the far end; the walkthrough identifies this as the rotating-section puzzle.
Do next
Align the second and third sections to reach the Suffering Pillar before leaving the room. Then follow the remaining reminders and check the third shop again after returning.

The platform route marks a pillar detour. It is not the location where you pick up the Genesis Configuration.

  • Ammo Pack 7.62 ↓

Route reminders: PowerPyx 100% walkthrough, 8 October 2026 . Published report, not our in-game verification.

Checkpoint 09 / 11

Fourth shop

0 / 5 checked
Show later objectives, landmarks & reminders

Objective: Use the Elevator

Match the landmark: Leviathan beam area, followed by Zora’s fourth shop and the elevator objective

PowerPyx calls this “the last shop location where you have more time to do things.”

Fourth-shop map with the Shop marker circled on the right side of the central hall and connected rooms extending below.

Locate this checkpoint

Fourth shop: the Shop marker and adjacent door

Find it
The Shop marker is circled on the right side of the central hall. Match the room connections rather than the player’s inventory cursor.
Do next
Finish recipe purchases and check your remaining material demand here. The Heart-Shaped Inset opens the door to the right of the merchant; its diamond panel is shown below.

The walkthrough reports map-display problems in this area. Use the diamond-panel door as the physical cross-check if your map does not match.

Show door beside the shop
Door beside the fourth shop, with a large diamond-shaped human relief outlined in red, brick walls and a barrel on the right.

Door beside the fourth shop, with a large diamond-shaped human relief outlined in red, brick walls and a barrel on the right.

Route reminders: PowerPyx 100% walkthrough, 8 October 2026 . Published report, not our in-game verification.

Checkpoint 10 / 11

Late return

0 / 2 checked
Show later objectives, landmarks & reminders

Objective: Find and Use the Missing Bell → Reclaim the Genesis Configuration from Bruno → Hunt Marlowe

Match the landmark: Bell route, painted-door puzzle, then the later sewer room

Check the final health pillar before the trapdoor and final shop.

Late Labyrinth doorway: painted figures on a narrow central door outlined in red, surrounded by web-like wall patterns under a small lamp.

Locate this checkpoint

Late Labyrinth return: the painted door

Find it
Match the narrow central door with painted figures, web-like lines across the surrounding wall and a lamp above it. The source rectangle marks the whole door.
Do next
Use the painted-door puzzle to reach the last Pain Pillar. Continue with the box-reclamation objective, then match the later sewer room before heading toward the final shop.

This doorway identifies the Pain Pillar detour within this checkpoint. The missing Bell is a different stop.

Route reminders: PowerPyx 100% walkthrough, 8 October 2026 . Published report, not our in-game verification.

Checkpoint 11 / 11

Final shop

0 / 2 checked
Show later objectives, landmarks & reminders

Objective: Hunt Marlowe (last heading, after the trapdoor)

Match the landmark: Shop reached after climbing through the trapdoor, immediately before the final fight

Right before the final fight. PowerPyx says there is nothing left to collect and no enemies to defeat here.

Map of the approach before the final shop: a large rectangular room at the top with a yellow-circled position, connected to a narrow corridor below; no merchant is shown.

Locate this checkpoint

Before the final shop: the water-pool room

Find it
On the map, match the large rectangular room at the top, the yellow ring inside it and the narrow connecting corridor below. In the game, look for the two water pools and electricity switches; the close-up shows the lever mechanism above the stairs beside the pipes.
Do next
If you still see the pools, you have not reached the final merchant. Continue through the remaining route and climb out of the trapdoor; then check your final recipes and supplies before advancing.

Approach reference only: the map shows the room outline and a circled position, not individually labelled pools. Also, neither image shows the final shop interior or the trapdoor. Check the physical pools and switches before continuing.

Show approach landmark
Lever mechanism circled on a raised platform beside large pipes and stair railings, in the water-pool room before the final shop.

Lever mechanism circled on a raised platform beside large pipes and stair railings, in the water-pool room before the final shop.

Route reminders: PowerPyx 100% walkthrough, 8 October 2026 . Published report, not our in-game verification.

Reminder ticks are separate from recipe ownership. Follow the recipe link and tick Acquired to update material totals. Changing checkpoints does not mark recipes complete or missed.

The recipe ledger

Acquired ≠ crafted.

Material totals ↓

Acquired means you own the recipe. Crafted means you have made it at least once. Track these independently; totals cover one craft of each acquired recipe not yet marked Crafted, not repeated batches.

Show recipes

Later acquisition names stay out of search until you reveal all later details.

Showing all 12 recipes

  1. Bandage

    Automatic, opening

    Two reported costs. Match your game.

    Cost for Bandage
    Acquisition & source

    Objective: Escape the Cult → Free Yourself

    Landmark: Automatic availability during the chair-escape opening.

    Reported availability, not a verified last chance to acquire this recipe.

    Open this checkpoint ↑

    PowerPyx collectibles guide · AllThingsHow crafting guide

  2. Pistol Ammo

    Automatic, with the pistol

    Two reported costs. Match your game.

    Cost for Pistol Ammo
    Acquisition & source

    Objective: Escape the Cult → Outrun the Chatterer

    Landmark: Pistol pickup after the flashlight and power-reset sequence.

    Reported availability, not a verified last chance to acquire this recipe.

    Open this checkpoint ↑

    PowerPyx collectibles guide · AllThingsHow crafting guide

  3. Medkit

    First shop · 200 coins for the recipe

    2 Cloth1 Chemicals4 Herbs

    Acquisition & source

    Objective: Escape Charlotte → Get to Safety

    Landmark: Zora above the ladder after the sewer.

    Reported availability, not a verified last chance to acquire this recipe.

    Open this checkpoint ↑

    PowerPyx collectibles guide

  4. Lockpick

    First shop · 120 coins for the recipe

    3 Scraps3 Coils

    Acquisition & source

    Objective: Escape Charlotte → Get to Safety

    Landmark: Zora above the ladder after the sewer.

    Reported availability, not a verified last chance to acquire this recipe.

    Open this checkpoint ↑

    PowerPyx collectibles guide

  5. Basic Repair Kit

    First shop · 120 coins for the recipe

    1 Scraps1 Cloth2 Coils

    Acquisition & source

    Objective: Escape Charlotte → Get to Safety

    Landmark: Zora above the ladder after the sewer.

    Reported availability, not a verified last chance to acquire this recipe.

    Open this checkpoint ↑

    PowerPyx collectibles guide

  6. Advanced Repair Kit

    Second shop · 180 coins for the recipe

    2 Scraps1 Cloth1 Chemicals2 Coils

    Acquisition & source — later story details

    Objective: Open the Gate to Charlotte

    Landmark: Zora’s second shop before the statue-piece route.

    Reported availability, not a verified last chance to acquire this recipe.

    Open this checkpoint ↑

    PowerPyx collectibles guide

  7. Ammo Pack 12-Gauge

    shotgun ammo

    Second shop · 220 coins for the recipe

    3 Scraps1 Cloth3 Gunpowder1 Chemicals

    Acquisition & source — later story details

    Objective: Open the Gate to Charlotte

    Landmark: Zora’s second shop before the statue-piece route.

    Reported availability, not a verified last chance to acquire this recipe.

    Open this checkpoint ↑

    PowerPyx collectibles guide

  8. Ammo Pack 9mm

    SMG ammo

    Second shop · 140 coins for the recipe

    2 Scraps3 Gunpowder2 Coils

    Acquisition & source — later story details

    Objective: Find a Way to Exit the Mansion

    Landmark: Return to Zora after taking the Statue’s Hand and leaving the mansion.

    Reported availability, not a verified last chance to acquire this recipe.

    Open this checkpoint ↑

    PowerPyx collectibles guide

  9. Bear Trap

    Second shop · 120 coins for the recipe

    3 Scraps2 Coils

    Acquisition & source — later story details

    Objective: Complete the Final Statue

    Landmark: Return to Zora after obtaining the Statue’s Tongue underground.

    Reported availability, not a verified last chance to acquire this recipe.

    Open this checkpoint ↑

    PowerPyx collectibles guide

  10. Fuel Can

    Second shop · 180 coins for the recipe

    2 Scraps3 Chemicals

    Acquisition & source — later story details

    Objective: Complete the Final Statue

    Landmark: Return to Zora after obtaining the Statue’s Tongue underground.

    Reported availability, not a verified last chance to acquire this recipe.

    Open this checkpoint ↑

    PowerPyx collectibles guide

  11. Ammo Pack .357

    revolver ammo

    Third shop · 180 coins for the recipe

    2 Scraps4 Gunpowder1 Chemicals

    Acquisition & source — later story details

    Objective: Hunt Marlowe — first third-shop visit

    Landmark: Zora’s third shop after the intervening Labyrinth.

    Reported availability, not a verified last chance to acquire this recipe.

    Open this checkpoint ↑

    PowerPyx collectibles guide

  12. Ammo Pack 7.62

    assault rifle ammo

    Third shop · 200 coins for the recipe

    4 Scraps4 Gunpowder

    Acquisition & source — later story details

    Objective: Hunt Marlowe → Get to Marlowe

    Landmark: Return to Zora’s third shop after the next Labyrinth visit.

    Reported availability, not a verified last chance to acquire this recipe.

    Open this checkpoint ↑

    PowerPyx collectibles guide

Keep your progress

Take your plan with you.

Download a backup, then open this planner on another device and load that file. You can also paste its contents. Files are processed in this browser; this is not cloud sync or a game save.

Includes recipe ticks, cost choices, inventory, checkpoint reminders and story visibility. Search, filters and Undo history are not included. Clearing browser data can remove your saved plan; keep the file somewhere safe.

Paste backup text or copy your exported backup

Check the arithmetic

One shared shopping list.

Demo

Two recipes to craft

  • Medkit: 2 Cloth + 4 Herbs + 1 Chemicals
  • Lockpick: 3 Scraps + 3 Coils

Subtract stock once

Stock: 1 Cloth, 2 Herbs, 1 Chemicals, 2 Scraps and 1 Coils.

Shortage = max(0, total need − stock)

Still needed

  • Cloth: 2 − 1 = 1
  • Herbs: 4 − 2 = 2
  • Chemicals: 1 − 1 = 0
  • Scraps: 3 − 2 = 1
  • Coils: 3 − 1 = 2

The same inventory is shared across your whole plan. Filters only change the displayed recipes, never the totals. Demo values are examples, not your game data.

Before you leave an area

Keep your crafting goals recoverable.

Librarian · collect every recipe
Use Acquired to record each of the 12 recipes you obtain in the game.
Artificer · craft every item
Use Crafted after you make each item at least once. Owning the recipe alone does not complete this goal.

These are manual reminders. A checked box or a 12/12 counter here does not verify or unlock an achievement in your game.

  • PowerPyx’s 8 October trophy roadmap marks both crafting goals missable and reports no Chapter Select or post-story free roam. Keep earlier manual saves where your chosen difficulty allows them; reported cleanup requires reloading a save and replaying.
  • Check what you still need to acquire and craft before advancing. Published acquisition points are not individually verified deadlines for every recipe.
  • Use checkpoint reminders for shops and save preparation. For the complete route and other trophies, use the PowerPyx walkthrough ; later story details there are not hidden.

Goal definitions and recovery advice: PowerPyx trophy roadmap, 8 October 2026 . Published PS5 reference, not our current-build playtest. Compare difficulty and saving rules →

Image reference

Fit to screen. Use Original size to inspect details.